Andres Borges is a Game Designer and Software Engineer. He has a passion for thinking up new and creative ideas that stand-out from the crowd.

He has led teams on successful projects for private clients for 3 years at TeamBeepBoop. He leads a team of 6 individuals with clients such as Indiecade and FIRST Robotics.

As an engineer he’s worked on games published on Steam and consoles like the Playstation 5 and Xbox Series X. He has extensive experience in Unity Optimization, in particular, as well as implementing a wide-range of gameplay features.

He’s learned how to make successful Pitch Decks through a mixture of USC courses as well as professional experience. He has succeeded in getting funding for a major project at Hyperkinetic Studios (still under NDA).

When he’s not working, Andres can be found streaming his personal game development projects on Twitch and TikTok.


Unity Software EngineerHyperkinetic Studios2020 – current

Game Designer – TeamBeepBoop – 2018 – current

Unity/Unreal Engineer – Digital Dragon – From 2017 to 2019

VR Scout – VRScout – From 2016 to 2018

Founder / President – Game Developers Unite! – From 2018 – 2019


Project Management

Professional Unity Engineer (5 years)

C++ , C#

Git Hub Work Flow & Command Line

Perforce, SVN

Pitch Decks and Market Research


Computer Science Major / Minor in Game Design

Game Design Certification


Available upon request