In this puzzle game, I managed the following

  • Game Saving / Player Persistence
  • Gravity and Physics control
  • First person mechanims
  • Player Controller and Mechanics
  • Lightweight User Interface with game options
  • Game & Level Design
  • Team Management

Candy Creepers

Sophomore Side Project – Unity Engine
I wanted to make a hack ‘n’ slash game with a player controller that behaved like Link from Breath of the Wild. So I matched those movement mechanics pretty closely while also adding a flying and super-hero landing (must have!) to it.