Resume

Resume

Welcome!

Andres Borges is a Game Designer and Software Engineer. He has a passion for thinking up new and creative ideas that stand-out from the crowd.

He has led teams on successful projects for private clients for 3 years at TeamBeepBoop. He leads a team of 6 individuals with clients such as Indiecade and FIRST Robotics.

As an engineer he’s worked on games published on Steam and consoles like the Playstation 5 and Xbox Series X. He has extensive experience in Unity Optimization, in particular, as well as implementing a wide-range of gameplay features.

He’s learned how to make successful Pitch Decks through a mixture of USC courses as well as professional experience. He has succeeded in getting funding for a major project at Hyperkinetic Studios (still under NDA).

When he’s not working, Andres can be found streaming his personal game development projects on Twitch and TikTok.


 Experience

Unity Software EngineerHyperkinetic Studios2020 – current

Game Designer – TeamBeepBoop – 2018 – current

Unity/Unreal Engineer – Digital Dragon – From 2017 to 2019

VR Scout – VRScout – From 2016 to 2018

Founder / President – Game Developers Unite! – From 2018 – 2019


SKILLS

Project Management

Professional Unity Engineer (5 years)

C++ , C#

Git Hub Work Flow & Command Line

Perforce, SVN

Pitch Decks and Market Research


Education

Computer Science Major / Minor in Game Design

Game Design Certification


References

Available upon request